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Design and implementation visual classroom and text based e- learning

 

Table Of Contents


<p> </p><p>Title page</p><p>Table of contents</p><p>Abstract</p><p>&nbsp;<strong>

Chapter ONE

</strong></p><p>1.0 &nbsp; &nbsp; &nbsp; INTRODUCTION</p><p>1.1 &nbsp; &nbsp; &nbsp; Historical Background &nbsp; &nbsp; &nbsp; </p><p>1.2 &nbsp; &nbsp; &nbsp; Purpose of Study</p><p>1.3 &nbsp; &nbsp; &nbsp; Significance of Study &nbsp; &nbsp; &nbsp; &nbsp;</p><p>1.4 &nbsp; &nbsp; &nbsp; Scope of Study &nbsp; &nbsp; &nbsp; &nbsp;</p><p>1.5 &nbsp; &nbsp; &nbsp; Limitation of Study &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;</p><p><strong>

Chapter TWO

</strong></p><p>2.0 &nbsp; &nbsp; &nbsp; Literature Review</p><p><strong>

Chapter THREE

</strong></p><p>3.0 &nbsp; &nbsp; &nbsp; System Methodology, Analysis &amp; Design</p><p>3.1 &nbsp; &nbsp; &nbsp; Fact Finding</p><p>3.2 &nbsp; &nbsp; &nbsp; Analysis of Existing System</p><p>3.3 &nbsp; &nbsp; &nbsp; System Specification</p><p>3.4 &nbsp; &nbsp; &nbsp; System Design</p><p><strong>

Chapter FOUR

</strong></p><p>4.0 &nbsp; &nbsp; &nbsp; System Implementation &amp; Programming</p><p>4.1 &nbsp; &nbsp; &nbsp; System Implementation</p><p>4.2 &nbsp; &nbsp; &nbsp; Programming Language Used</p><p>4.3 &nbsp; &nbsp; &nbsp; System Documentation</p><p>4.4 &nbsp; &nbsp; &nbsp; Installation and Testing</p><p>4.5 &nbsp; &nbsp; &nbsp; Software and Hardware Specification</p><p><strong>

Chapter FIVE

</strong></p><p>5.0 &nbsp; &nbsp; &nbsp; Summary, Conclusion and Recommendation</p><p>5.1 &nbsp; &nbsp; &nbsp; Summary</p><p>5.2 &nbsp; &nbsp; &nbsp; Conclusion</p><p>5.3 &nbsp; &nbsp; &nbsp; Recommendation</p><p><strong>REFERENCES</strong></p><p>Appendix 1: Flow Chart</p><p>Appendix 2: Programs</p> <br><p></p>

Project Abstract

Abstract
E-learning has become an integral part of education, offering flexibility and accessibility to learners worldwide. This research project focuses on the design and implementation of a visual classroom and text-based e-learning platform to enhance the learning experience for students. The platform combines visual elements such as videos, images, and interactive diagrams with text-based content to cater to different learning styles and preferences. The visual classroom aspect of the e-learning platform aims to create an immersive learning environment where students can engage with course materials through multimedia elements. By incorporating videos, animations, and infographics, the platform provides a dynamic and interactive learning experience that helps students grasp complex concepts more effectively. Visual aids have been shown to improve comprehension, retention, and engagement among learners, making them valuable tools in the e-learning context. In addition to the visual classroom, the e-learning platform also includes text-based content to provide comprehensive course materials. Textual information is essential for conveying detailed explanations, definitions, and supporting materials that may not be easily communicated through visual elements alone. By integrating text with visual components, the platform offers a holistic approach to learning that caters to diverse learning preferences. The design of the e-learning platform involves creating a user-friendly interface that allows easy navigation and access to course materials. Students can move seamlessly between visual and text-based content, enabling them to engage with the material in a way that suits their learning style. The platform also incorporates interactive features such as quizzes, discussion forums, and virtual labs to enhance student participation and knowledge retention. The implementation of the visual classroom and text-based e-learning platform involves collaboration between educators, instructional designers, and technologists. Content creation involves developing high-quality videos, graphics, and written materials that align with learning objectives and curriculum standards. Technical aspects such as platform compatibility, accessibility, and user support are also crucial considerations in the implementation process. Overall, the design and implementation of a visual classroom and text-based e-learning platform offer a promising approach to enhancing the educational experience for students. By combining visual elements with text-based content, the platform caters to diverse learning styles and preferences, providing a dynamic and engaging learning environment for students in online and blended learning settings.

Project Overview

1.0 INTRODUCTION

Virtual Classroom and text based E-learning is a system designed to help students to gain access and acquired knowledge in any university of their choice. It can include; enhanced face-to-face instruction (on-campus, in-class use of computers and the World Wide Web (www)) enhanced distance education (on or off campus individual and group learning with both print and computer based materials) instruction entirely online (individual and group learning). Because of this mix virtual Classroom and text Based E-learning knowledge is moving towards every student being an e-learner at least for part of their study, whether this be through learning materials, e-mail for contacting teachers/tutors or submitting assignments, the web for doing research, language laboratories, or any one of the myriad other e-learning applications. Online learning refers to learning and other supportive resources that are available through a computer, and includes computer-based training, web-based training, computer-based instruction, and technology-based instruction. Online learning certainly provides a variety of approaches to old ways of sharing knowledge: traditional, classroom-based education and training; support to help workers perform their jobs; and materials that share organizational information and experience. The Virtual Classroom and text based E-learning use text messages to deliver information and data. Students or e-learners will be in their computer receiving lectures as if they are in classrooms. This has gone along way helping e-learners to acquire degree in the institution they have never seen.

1.1 HISTORICAL BACKGROUND

This work is divided into two parts; the first part includes the preliminaries, while the second part is the main body.

The preliminary part comprises the title page, the approval page, dedication, acknowledgement, table of contents and the abstract. Then the bibliography and appendices were after chapter five. The main body was divided into five chapters.

CHAPTER ONE: This outlined the problem definition, the purpose of study, significance of study, scope, limitation of study, etc

CHAPTER TWO: This area reviewed the related literature, the research effort of other might not known to me was reviewed in order to expand the scope of the research accurately.

CHAPTER THREE: The chapter described and analyzed the system methodology and design, which specified the fact finding method used, analysis of existing system, system specification and design.

CHAPTER FOUR: This chapter talks about the system implementation and programming; which comprises of system implementation, system documentation, programming language used, installation and testing, software and hardware specification.

CHAPTER FIVE: This chapter discuss about the Summary, Conclusion and Recommendation of the project.

1.2 PURPOSE OF THE STUDY

Comprehensively, the purpose of the study is to find possible solution to students who because of nearness to institute and are unable to acquire knowledge that they need.

Again to provide students easier way to acquire any of IMT certificates without being in the institute or with less difficulty.

Notwithstanding the fact that other institute who offer the same subjects as IMT exist, this will go along way reducing her competition with them. Since the system is virtual i.e. there will be no physical contact between students, their instructor and IMT, the problems structure is solved

1.3 SIGNIFICANCE OF STUDY

The system is designed to allow information or data sharing between e-learners and their instructions. For any user to use the system very effectively he/she must possess primary knowledge on how to use any e-mail program and ability to type well because everything is based on what you can type or what have typed. The system is designed so user-friendly in which the user can freely access the lecture materials or ask to be sent. The system requires registration from any of the groups: Students, Lecturers and Administrative User. Each of which must register before continuing accessing the system.

1.4 SCOPE OF STUDY

The project is concerned with text base e-learning not visual e-learning, files that are transferable within the net should be in form of text file (*.txt), rich text files (*.rtf) of hypertext markup language files (*.htm)


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