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Computer based scrabble game

 

Table Of Contents


Chapter ONE

1.1 Introduction
1.2 Background of the Study
1.3 Problem Statement
1.4 Objective of Study
1.5 Limitation of Study
1.6 Scope of Study
1.7 Significance of Study
1.8 Structure of the Research
1.9 Definition of Terms

Chapter TWO

2.1 Review of Related Literature
2.2 Theoretical Framework
2.3 Conceptual Framework
2.4 Empirical Review
2.5 Historical Overview
2.6 Current Trends
2.7 Critical Analysis
2.8 Synthesis of Literature
2.9 Research Gaps
2.10 Summary of Literature Review

Chapter THREE

3.1 Research Methodology Overview
3.2 Research Design
3.3 Data Collection Methods
3.4 Sampling Techniques
3.5 Data Analysis Procedures
3.6 Research Ethics
3.7 Validity and Reliability
3.8 Limitations of Methodology

Chapter FOUR

4.1 Presentation of Findings
4.2 Descriptive Statistics
4.3 Inferential Statistics
4.4 Comparison of Results
4.5 Discussion of Findings
4.6 Implications of Findings
4.7 Recommendations
4.8 Areas for Future Research

Chapter FIVE

5.1 Conclusion and Summary
5.2 Summary of Findings
5.3 Contributions to Knowledge
5.4 Practical Implications
5.5 Recommendations for Practice
5.6 Recommendations for Further Research

Project Abstract

Abstract
The project focuses on the development of a computer-based Scrabble game, an interactive and engaging word game that challenges players' vocabulary and strategic thinking skills. The game is designed to provide an enjoyable and educational experience for users of all ages, serving as a tool for improving language proficiency and cognitive abilities. The computer-based Scrabble game is programmed to mimic the traditional board game format, where players are tasked with forming words using letter tiles and strategically placing them on the game board to earn points. The game incorporates a user-friendly interface that allows players to easily navigate through the game, select letter tiles, and place them on the board. One of the key features of the computer-based Scrabble game is its ability to provide real-time feedback and scoring, enabling players to track their progress and compete against themselves or others. The game also includes a built-in dictionary feature that allows players to verify word validity and expand their vocabulary. In addition, the computer-based Scrabble game offers various gameplay modes, including single-player against a computer opponent, local multiplayer with friends and family, and online multiplayer with players around the world. This versatility allows players to enjoy the game in different settings and challenge themselves against opponents of varying skill levels. The development of the computer-based Scrabble game involves the utilization of programming languages such as Python and Java, as well as the integration of graphical user interface components for an interactive gaming experience. The game's design also incorporates sound effects and visual elements to enhance the overall gameplay and user engagement. Overall, the computer-based Scrabble game project aims to provide a fun and educational platform for players to enhance their language skills, critical thinking abilities, and competitive spirit. By combining the traditional Scrabble gameplay with modern technology, the game offers a unique and immersive experience that appeals to a wide audience.

Project Overview


INTRODUCTION
1.1 Background of the Project

Scrabble is an old classic board game, with game rules that are not very complicated. Compared to other classic board games, such as Chess, there are more factors to take into consideration when making a move in Scrabble. Apart from anagramming and generating words, there are other crucial decisions to make. A player would probably find several legal moves in one round, and then would have to decide which one to place. Choosing the move that generates the highest score is not always the ideal way to go. It could be that making such a move would create a situation in the next round where nothing could be done, or let the opponent score highly.

Making the choice of which move to use include many factors, and there are several different techniques and strategies one can follow to make the decision easier. Hitting the bonus squares can generate an extremely high score, hence one strategy is to try to always hit the bonus squares and prevent the opponent from doing the same. Another way of being successful is to prioritize using letters with high score, since they would not only generate a high total score to the player, but could also create difficult situations in the future if not used as soon as possible.

Scrabble game is a simple game played by four, three, two even one person. Scrabble game is also played with tiles and encountered on a special and well-designed board. The game can be played with a board disserted with a cross-like path. In between any of the two arms of the cross path is a center square calved out as a square box, which has a symbol of star.

At the down side of this board, there is a device called a Rack where the tiles are been placed before they are picked. This rack can be any colour depending on the developer or the user, titles and the rack can have the same colour. This rack is occupied by seven tiles at a starting and can be change or shuffle when the need arises. Each player has a starting point (middle) where he/she will place the tiles when picked. This spot is of different colour as the box (others) and is called the starting point. Other features of the board include smaller square boxes that make up the steps on the path which each tile steps on as it enters the path to produce a word. There are double and tripple word squares on the board. In the double word lines or square if two tiles that will generate a meaning are placed there, the player will score a high mark likewise the tripple word square. There are tiles, which are used to call for placement, which determine how the score is been ranked on the score device. Some makes use of the standard set number, while some make use of only seven (7) depending on the players.

When the game is being played, the objective of each player is to navigate his tile on the path to achieve a meaningful word. And any player whose tiles finished first wins the games or any player that scores the highest point wins the game i.e. top score or best player. But in other hand, the player whose tiles remain after number-of- players have finish, come last and become the worst looser. Each player must abide by the rules and regulation of the game that will be specified in subsequent chapters.

1.2 Statement of the Problem


Because scrabble game is played manually, young people do not have much interest in it. But making it computer based will make young people to enjoy it.

1.3 Objective of the Project


The objective of this study is stated as following:

To make scrabble game join the most other games in computer β€œworld”

To handle cheating in scrabble game and to standardize the game. To simulate scrabble game using computer.


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