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Design_and_implementation_of_e-learning_system.

 

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<p> 1.0 INTRODUCTION<br>E-learning refers to the use of various kinds of electronic media and<br>information and communication technologies (ICT) in education. E-learning is an<br>inclusive terminology that encompasses all forms of educational technology that<br>electronically or technologically support learning and teaching. Depending on<br>whether a particular aspect, component or delivery method is given emphasis, elearning<br>may be termed technology-enhanced learning (TEL), computer-based<br>training (CBT), internet-based training (IBT), web-based training (WBT), online<br>education, virtual education, or digital educational collaboration.<br>E-learning includes numerous types of media that deliver text, audio,<br>images, animation, and streaming video, and includes technology applications<br>and processes such as audio or video tape, satellite TV, CD-ROM, and<br>computer-based learning, as well as local intranet/extranet and web-based<br>learning. Information and communication systems, whether free-standing or<br>based on either local networks or the Internet in networked learning, underlay<br>many e-learning processes.<br>E-learning can occur in or out of the classroom. It can be self-paced,<br>asynchronous learning or may be instructor-led, synchronous learning. E-learning<br>is suited to distance learning and flexible learning, but it can also be used in<br>conjunction with face-to-face teaching, in which case the term blended learning is<br>commonly used.<br>It is commonly thought that new technologies make a big difference in<br>education.[2] Many proponents of e-learning believe that everyone must be<br>2<br>equipped with basic knowledge of technology, as well as use it as a medium to<br>reach educational goal.<br>1.1 Background of study<br>E-learning is an inclusive terminology for all forms of educational<br>technology that electronically or technologically support learning and teaching.<br>Bernard Luskin advocates that the “e” should be interpreted to mean “exciting,<br>energetic, enthusiastic, emotional, extended, excellent, and educational” in<br>addition to “electronic.” This broad interpretation focuses on new applications<br>and developments, and also brings learning and media psychology into<br>consideration.<br>The worldwide e-learning industry was estimated to be over $48 billion in<br>2000 according to conservative estimates. Developments in internet and<br>multimedia technologies are the basic enabler of e-learning, with consulting,<br>content, technologies, services and support being identified as the five key<br>sectors of the e-learning industry. Information and communication technologies<br>(ICT) are used extensively by young people.<br>E-learning has given people in college accessibility to data, wherever one<br>looks data of e-learning is there, there are many different sometimes mobile<br>devices as well as their many ways that these benefit people around the globe<br>anytime, anywhere access to data. This can improve interactions between<br>students and their instructors for their classes, this can allow students with tools<br>which they can use for different purposes and use independently supports<br>problem base actions. There are also ways that it can deter people from actually<br>learning as pointed out, it may make it easier to chat taking someone away from<br>learning and into talking to someone through Face book it also gives them the<br>ability to cheat through online test and quizzes having the ability to look for the<br>3<br>answer using Google it always a possibility. This also can give tech-savvy<br>students an advantage over non-technical students. Over all e-learning through<br>technology will most likely be seen more and more in today’s college<br>environment. Approaches to e-learning require a focus on students providing<br>them with tools to support their shared activities and problem based activities<br>1.2 Statement of the study<br>Student in tertiary institution suffers a lot of setback in external exams due<br>to the type of teaching system which they receive. They don’t have access to the<br>internet and lack knowledge of what is obtainable in the society.<br>1.3 Aims and objectives<br>1. To facilitate the development of information technology<br>2. To reveal the use and technology of wireless network to the user.<br>3. To provide alternative way of attaining education<br>4. To implement a system which reduce examination mal- practice<br>1.4 Significance of the study<br>E-learning provides benefit for the organizations and individuals involved<br>it reduces the cost of learning, examination and result processing institutions, it<br>create access thereby enables people from any part of the world to be educated<br>E-learning also functions in improving standard of education which Helps to<br>eliminate inadequate like examination malpractice .<br>1.5 Scope of the study<br>Design and implementation of e- learning (A case study of computer<br>Science and information and technology, caritas university Enugu), this project is<br>a tutorial and design with VB<br>4<br>1.6 Limitation of the study<br>The rate of technology is moving at rapid speed and not everybody<br>Understand how some of the tools used for this education process are used. Some<br>people find it difficult to afford this form of learning and measurement,<br>especially towards the cost of accessing the internet.<br>1.7 Definition of the terms<br>E-learning conducted with various kinds of electronic media, especially<br>via the internet.<br>ICT-Information communication technologies are mostly used by young people.<br>TEL- Technology enhance learning<br>IBT-Internet based training<br>VLE-Visual learning environment <br></p>

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