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Enhancing computer literacy through interactive educational games

 

Table Of Contents


<p>1. Introduction<br>&nbsp; 1.1 Background and Motivation<br>&nbsp; 1.2 Research Objectives<br>2. Literature Review<br>&nbsp; 2.1 Game-Based Learning in Computer Education<br>&nbsp; 2.2 Design Principles for Educational Games<br>&nbsp; 2.3 Impact of Games on Learning Outcomes<br>3. Methodology<br>&nbsp; 3.1 Game Development Process<br>&nbsp; 3.2 Evaluation Framework<br>&nbsp; 3.3 Data Collection Methods<br>4. Design and Implementation of Educational Games<br>&nbsp; 4.1 Game Concept and Mechanics<br>&nbsp; 4.2 Integration of Learning Objectives<br>&nbsp; 4.3 User Experience Design<br>5. Evaluation of Game-Based Learning<br>&nbsp; 5.1 Student Engagement and Motivation<br>&nbsp; 5.2 Learning Outcomes Assessment<br></p>

Project Abstract

This project aims to develop and evaluate the effectiveness of interactive educational games in enhancing computer literacy among students. The study will focus on the design and implementation of game-based learning activities that promote fundamental computer skills, digital literacy, and problem-solving abilities. The project will also assess the impact of interactive games on student engagement and learning outcomes.

Project Overview

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