<p>1. Introduction<br> 1.1 Background and Motivation<br> 1.2 Research Objectives<br>2. Literature Review<br> 2.1 Game-Based Learning in Computer Education<br> 2.2 Design Principles for Educational Games<br> 2.3 Impact of Games on Learning Outcomes<br>3. Methodology<br> 3.1 Game Development Process<br> 3.2 Evaluation Framework<br> 3.3 Data Collection Methods<br>4. Design and Implementation of Educational Games<br> 4.1 Game Concept and Mechanics<br> 4.2 Integration of Learning Objectives<br> 4.3 User Experience Design<br>5. Evaluation of Game-Based Learning<br> 5.1 Student Engagement and Motivation<br> 5.2 Learning Outcomes Assessment<br></p>
This project aims to develop and evaluate the effectiveness of interactive educational games in enhancing computer literacy among students. The study will focus on the design and implementation of game-based learning activities that promote fundamental computer skills, digital literacy, and problem-solving abilities. The project will also assess the impact of interactive games on student engagement and learning outcomes.
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