This study was carried out to investigate the effect of guided discovery method (GDM) on academic achievement and interest of senior secondary school students in Foods and Nutrition. The effect of gender and location on the achievement and interest of SSS1 students taught using G.D.M was also investigated. Six research questions were generated and 6 null hypotheses formulated to guide the study. After a review of related literature, Quasi experimental design was adopted for the study. The study was carried out in Nsukka educational zone in Enugu state. The population of the study was 16350 SSI students in Nsukka education zone. The sample consisted of 132 Foods and Nutrition SSS1 students which were randomly composed. Questionnaire was used for data collection. Three experts validated the instruments. Kuder Richardson formula 21 and Cronbach Alpha formal methods were used to determine internal consistency of the instruments (FNAT and FNII). The reliability coefficient of .77 and .61 were obtained. The mean score was used to answer research questions and the research hypotheses tested using ANCOVA statistics at .05 level of significance. The major findings of the study were
π Over 50,000 Project Materials
π± 100% Offline: No internet needed
π Over 98 Departments
π Software coding and Machine construction
π Postgraduate/Undergraduate Research works
π₯ Instant Whatsapp/Email Delivery
The project on "Exploring the Intersection of Technology and Traditional Art Techniques" aims to investigate the dynamic relationship between modern t...
The project topic, "Interactive Digital Art Installation: Exploring Human Emotions Through Color and Movement," focuses on the intersection of technol...
The project topic, "Exploring the Intersection of Virtual Reality and Traditional Art Techniques," delves into the innovative fusion of two seemingly ...
The project topic, "The Impact of Augmented Reality Technology on Enhancing User Experience in Art Galleries," delves into the intersection of technol...
The project focuses on exploring the utilization of Virtual Reality (VR) technology to enhance the experience of art appreciation. Virtual Reality is a cutting-...
The project titled "Exploring the Intersection of Technology and Traditional Art Techniques in Contemporary Design" delves into the dynamic relationsh...
The project topic, "Exploring the Intersection of Technology and Traditional Art Practices in Contemporary Design," delves into the dynamic relationsh...
The project topic "The Use of Virtual Reality in Enhancing Interactive Museum Exhibits" explores the integration of virtual reality (VR) technology as...
The project topic "Exploring the intersection of technology and traditional art techniques in modern graphic design" delves into the dynamic relations...