There is a perceived trend of poor academic achievement and interest of students in Christian Religious Studies in Nigeria schools today. This situation has been attributed to many factors one of which is poor method of teaching. Against this background that this study sought to assess the effect of role play method on students academic achievement and interest of students in CRS in Ebonyi Central Education Zone of Ebonyi State. It adopted quasi experimental design. Six research questions and four null hypotheses guided the study. The population of the study comprised of nine thousand one hundred and eighty five (9185) in all the 48 government co-educational secondary schools in Ebonyi Central Education Zone, Ebonyi State. Purposive sampling technique was used to select one hundred and twenty (120) students from four co-educational schools (70 students for experimental group (31 males and 39 females) and 50 students for control group (17 males and 33 females)) for the study. The instrument for data collection was CRS Achievement Test (CRSAT) and CRS Interest Inventory (CRSII). Mean and standard deviation was used to answer the research questions while analysis of co-variance (ANCOVA) was used to test the hypotheses at an alpha level of 0.05.the results of the data analyzed revealed That there is a significant difference in the mean achievement scores of students taught CRS using role-play method and those taught using lecture method in favour of group taught CRS using role-play method, that there is a significant difference in the mean interest scores of students taught CRS using role-play method and lecture method in favour group taught CRS using role-play method. The result equally revealed that gender is not significant on studentβs achievement in CRS and that role-play instructional strategy is gender friendly. The null hypotheses tested revealed that gender is not significant on studentsβ interest in CRS, that there is no significant interaction effect between gender and instructional treatment with respect to students achievement, and that there is significant interaction effect between gender and instructional treatment with respect to students interest. Based on these findings, recommendations and suggestions for further studies were made therein.
π Over 50,000 Project Materials
π± 100% Offline: No internet needed
π Over 98 Departments
π Software coding and Machine construction
π Postgraduate/Undergraduate Research works
π₯ Instant Whatsapp/Email Delivery
The research project, "Exploring the Impact of Digital Art Platforms on Art Education in Secondary Schools," delves into the transformative effects of...
The research project titled "Exploring the Impact of Digital Technology on Art Education in Secondary Schools" aims to investigate the influence and i...
The project, "Exploring the Impact of Virtual Reality Technology on Art Education," aims to investigate the influence of virtual reality (VR) technolo...
The project titled "Investigating the Impact of Digital Technologies on Creative Learning in Art Education" aims to explore how the integration of dig...
The project topic "Exploring the Impact of Visual Arts Integration on Student Learning in Elementary Schools" aims to investigate the effects of incor...
The project topic "The Influence of Technology on Teaching Art in Secondary Schools" delves into the intersection of technology and art education in t...
The project titled "Exploring the Impact of Virtual Reality Technology on Art Education" aims to investigate the effects of incorporating virtual real...
Overview: The integration of technology in education has revolutionized the traditional teaching and learning methods across various disciplines. In the realm ...
The Impact of Technology on Art Education: A Case Study of Virtual Reality in the Classroom Overview: Art education has always been a dynamic field that contin...