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Development of a Virtual Reality Simulator for Technical Skills Training

 

Table Of Contents


Chapter ONE

: Introduction 1.1 Introduction
1.2 Background of Study
1.3 Problem Statement
1.4 Objectives of Study
1.5 Limitation of Study
1.6 Scope of Study
1.7 Significance of Study
1.8 Structure of the Thesis
1.9 Definition of Terms

Chapter TWO

: Literature Review 2.1 Item 1
2.2 Item 2
2.3 Item 3
2.4 Item 4
2.5 Item 5
2.6 Item 6
2.7 Item 7
2.8 Item 8
2.9 Item 9
2.10 Item 10

Chapter THREE

: Research Methodology 3.1 Research Design
3.2 Population and Sampling
3.3 Data Collection Methods
3.4 Data Analysis Techniques
3.5 Research Instruments
3.6 Ethical Considerations
3.7 Pilot Study
3.8 Data Validity and Reliability

Chapter FOUR

: Discussion of Findings 4.1 Analysis of Data
4.2 Comparison with Literature Review
4.3 Interpretation of Results
4.4 Key Findings
4.5 Discussion of Results
4.6 Implications of Findings
4.7 Recommendations
4.8 Areas for Future Research

Chapter FIVE

: Conclusion and Summary

Thesis Abstract

Abstract
This thesis presents the development of a Virtual Reality (VR) simulator for technical skills training. The use of VR technology in education has gained significant interest in recent years due to its potential to enhance learning experiences. The aim of this project is to create an immersive and interactive VR simulator that can be used to train individuals in various technical skills. The simulator is designed to provide a realistic training environment where users can practice hands-on tasks in a safe and controlled setting. The research begins with a comprehensive literature review that explores the current state of VR technology in education and the benefits it offers for skills training. The review highlights the effectiveness of VR simulations in improving learning outcomes, retention of information, and overall engagement of learners. It also examines the challenges and limitations associated with the implementation of VR technology in educational settings. The methodology chapter outlines the process of designing and developing the VR simulator. It includes details on the selection of appropriate VR hardware and software, the creation of realistic 3D models and environments, and the integration of interactive features to enhance user engagement. The development process involves iterative testing and refinement to ensure the simulator meets the desired learning objectives and user requirements. The findings chapter presents the results of user testing and evaluation of the VR simulator. Feedback from participants is analyzed to assess the effectiveness of the simulator in improving technical skills acquisition and knowledge retention. The discussion explores the strengths and limitations of the simulator, as well as potential areas for future development and enhancement. In conclusion, the study demonstrates the potential of VR technology to revolutionize technical skills training by providing a realistic and interactive learning experience. The VR simulator developed in this project offers a valuable tool for educators and trainers to enhance the effectiveness of skills training programs. The findings of this research contribute to the growing body of knowledge on the use of VR in education and highlight the importance of leveraging technology to create innovative learning solutions. Keywords Virtual Reality, Simulator, Technical Skills Training, Education, Immersive Learning, User Engagement.

Thesis Overview

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