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Assessing the Impact of Gamification on Student Engagement and Learning Outcomes in Economics Education

 

Table Of Contents


Chapter 1

: Introduction 1.1 Introduction
1.2 Background of Study
1.3 Problem Statement
1.4 Objective of Study
1.5 Limitation of Study
1.6 Scope of Study
1.7 Significance of Study
1.8 Structure of the Thesis
1.9 Definition of Terms

Chapter 2

: Literature Review 2.1 Introduction to Literature Review
2.2 Theoretical Framework
2.3 Conceptual Framework
2.4 Importance of Economics Education
2.5 Gamification in Education
2.6 Student Engagement in Learning
2.7 Learning Outcomes in Economics Education
2.8 Technology Integration in Education
2.9 Previous Studies on Economics Education
2.10 Summary of Literature Review

Chapter 3

: Research Methodology 3.1 Introduction to Research Methodology
3.2 Research Design
3.3 Population and Sample
3.4 Data Collection Methods
3.5 Data Analysis Techniques
3.6 Ethical Considerations
3.7 Validity and Reliability
3.8 Limitations of Methodology

Chapter 4

: Discussion of Findings 4.1 Introduction to Findings
4.2 Analysis of Gamification Impact on Student Engagement
4.3 Analysis of Learning Outcomes in Economics Education
4.4 Comparison of Results with Literature
4.5 Implications of Findings
4.6 Recommendations for Practice
4.7 Areas for Future Research

Chapter 5

: Conclusion and Summary 5.1 Summary of Findings
5.2 Conclusion
5.3 Contributions to Economics Education
5.4 Implications for Policy and Practice
5.5 Reflection on Research Process
5.6 Recommendations for Further Studies

Thesis Abstract

Abstract
This thesis investigates the impact of gamification on student engagement and learning outcomes in the field of economics education. Gamification, the use of game elements in non-game contexts, has gained significant attention in educational settings as a potential tool to enhance student motivation and performance. This study aims to provide empirical evidence on the effectiveness of gamification in economics education by examining its influence on student engagement levels and learning outcomes. The research methodology adopted in this study involves a mixed-methods approach, combining quantitative surveys and qualitative interviews to gather data from students enrolled in economics courses. The study participants will be divided into two groups one group will experience a gamified learning environment, while the other group will follow traditional teaching methods. Data will be collected on student engagement levels, academic performance, and perceptions of the learning experience. The literature review section of this thesis provides a comprehensive overview of the theoretical foundations of gamification, its applications in education, and previous studies on the impact of gamification on student engagement and learning outcomes. The research methodology chapter outlines the data collection methods, data analysis techniques, and ethical considerations involved in this study. Findings from the data analysis will be discussed in detail in the results chapter, highlighting the differences in student engagement and learning outcomes between the gamified and traditional learning groups. The implications of these findings for economics education and recommendations for future research will also be discussed. Overall, this thesis contributes to the existing literature on gamification in education by providing empirical evidence on its impact on student engagement and learning outcomes in the context of economics education. The results of this study have the potential to inform educators and policymakers on the effectiveness of gamification as a pedagogical tool and its implications for enhancing student learning experiences.

Thesis Overview

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