TABLE OF CONTENTS
Title Page
Approval Page
Dedication
Acknowledge
Abstract
Table Of Contents
Chapter ONE
:
1.0 Introduction
1.1 Background Of The Study
1.2 Statement Of The Problem
1.3 Purpose Of Study
1.4 Significance Of The Study
1.5 Scope Of The Study
1.6 Research Question
1.7 Definitions Of Terms
Chapter TWO
:
2.0 Literature Review
2.0 Introduction
2.1 Computer Literacy
2.2 Importance Of Literacy
2.3 The Computer Age
2.4 Information And Communication Technology
2.5 The Importance Of Computer In Education
2.6 Data Processing
2.7 Application Software
2.8 Summary Of Reviewed Literature
Chapter THREE
:
3.0 Research Method
3.1 Introduction
3.2 Design Of The Study
3.3 Area Of The Study
3.4 Population Of The Study
3.5 Sample And Sample Techniques
3.6 Instrument For Data Collection
3.7 Validation Of Instrument
3.8 Reliability Of Instrument
3.9 Method Of Data Collection
3.10 Method Of Data Analysis
Chapter FOUR
:
4.0 Presentation Analysis And Summary Of Data
4.1 Data Presentation
4.2 Research Question 1
4.3 Research Question 2
4.4 Research Question 3
4.5 Research Question 4
4.6 Research Question 5
ABSTRACT
Due to the necessity of everybody to become computer literate in our society, have made us to carry out this project work title the effects of computer literacy possessed by Secondary School Students on their academic achievement in Enugu East Local Government Area of Enugu State.
Five research questions guided the study. The study has simple survey research design and area of the study is the SS III Students in Enugu East Zone.
Simple random sampling was used the sample of the study is made up of 10 schools randomly selected from 15 schools. In each schools, 20 students are sampled making a total number of 200 students randomly selected from 1500, and 5 teachers in each schools making up of 50 teachers randomly selected from 200 teachers.
The main instrument for data collection was questionnaire. The instrument was structured according to strongly agree, agree, disagree and strongly disagreed.
In our study, we find out that secondary school students are still lacking behind in the area of computer.
📚 Over 50,000 Research Thesis
📱 100% Offline: No internet needed
📝 Over 98 Departments
🔍 Thesis-to-Journal Publication
🎓 Undergraduate/Postgraduate Thesis
📥 Instant Whatsapp/Email Delivery
The project titled "Development of a Personalized Adaptive Learning System for Computer Science Education" aims to address the need for personalized a...
The research project titled "The Impact of Virtual Reality Technology on Learning Outcomes in Computer Science Education" aims to investigate the infl...
The project titled "Design and Implementation of a Virtual Reality Simulation for Computer Science Education" aims to explore the potential benefits o...
The project titled "Design and Development of an Interactive Virtual Reality Simulation for Computer Science Education" focuses on the utilization of ...
The project titled "Development of an Interactive Learning Platform for Computer Science Education" aims to revolutionize the way computer science edu...
The research project titled "Developing a Virtual Reality-based Educational Platform for Computer Science Learning" aims to explore the potential of v...
The project titled "Development of a Virtual Reality-Based Learning Environment for Computer Programming Education" aims to explore the integration of...
The project titled "The Impact of Gamification on Student Engagement in Computer Science Education" aims to investigate the effectiveness of incorpora...
The project titled "Development of a Virtual Reality-based Learning Environment for Computer Programming Education" aims to revolutionize the way comp...