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Developing an Interactive Coding Game for Teaching Programming Concepts to Elementary Students

 

Table Of Contents


Chapter 1

: Introduction 1.1 Introduction
1.2 Background of Study
1.3 Problem Statement
1.4 Objectives of Study
1.5 Limitations of Study
1.6 Scope of Study
1.7 Significance of Study
1.8 Structure of the Thesis
1.9 Definition of Terms

Chapter 2

: Literature Review 2.1 Overview of Literature Review
2.2 Concept A
2.3 Concept B
2.4 Concept C
2.5 Concept D
2.6 Concept E
2.7 Concept F
2.8 Concept G
2.9 Concept H
2.10 Concept I

Chapter 3

: Research Methodology 3.1 Overview of Research Methodology
3.2 Research Design
3.3 Sampling Techniques
3.4 Data Collection Methods
3.5 Data Analysis Procedures
3.6 Ethical Considerations
3.7 Instrumentation
3.8 Validity and Reliability

Chapter 4

: Discussion of Findings 4.1 Overview of Findings
4.2 Findings on Concept A
4.3 Findings on Concept B
4.4 Findings on Concept C
4.5 Findings on Concept D
4.6 Findings on Concept E
4.7 Findings on Concept F
4.8 Findings on Concept G

Chapter 5

: Conclusion and Summary 5.1 Summary of Findings
5.2 Conclusions
5.3 Implications of the Study
5.4 Recommendations for Future Research
5.5 Contribution to the Field
5.6 Conclusion

Thesis Abstract

Abstract
The integration of technology in education has significantly transformed the traditional methods of teaching and learning, particularly in the field of computer education. This thesis focuses on the development of an interactive coding game aimed at enhancing the understanding of programming concepts among elementary students. The primary objective of this research is to create an engaging and interactive platform that will facilitate the learning of programming languages in a fun and accessible manner. Chapter One provides an introduction to the research topic, highlighting the background of the study, the problem statement, objectives, limitations, scope, significance, and the structure of the thesis. The chapter also includes a definition of key terms used throughout the study, setting the foundation for the subsequent chapters. Chapter Two presents a comprehensive literature review that delves into existing studies and resources related to teaching programming concepts to elementary students. This chapter explores various approaches, tools, and methodologies used in teaching programming in educational settings, providing a theoretical framework for the development of the interactive coding game. Chapter Three outlines the research methodology employed in designing and implementing the interactive coding game. This chapter discusses the research design, data collection methods, participant selection criteria, ethical considerations, and the process of game development. The methodology section provides a detailed insight into the steps taken to create a user-friendly and effective educational tool. Chapter Four presents an in-depth discussion of the findings obtained from the development and testing of the interactive coding game. This chapter analyzes the effectiveness of the game in teaching programming concepts to elementary students, highlighting the strengths and weaknesses of the educational tool. The discussion also addresses the feedback received from the participants and offers insights into potential improvements for future iterations of the game. Chapter Five serves as the conclusion and summary of the project thesis, encapsulating the key findings, implications, and recommendations derived from the research. The chapter highlights the significance of the interactive coding game in enhancing the learning experience of elementary students and suggests avenues for further research and development in the field. In conclusion, the development of an interactive coding game for teaching programming concepts to elementary students represents a significant advancement in computer education. By harnessing the power of gamification and technology, this research aims to bridge the gap between traditional teaching methods and the evolving needs of modern learners, paving the way for a more engaging and effective educational experience.

Thesis Overview

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