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Enhancing Coding Skills Through Gamified Learning Platforms for Computer Science Students

 

Table Of Contents


Chapter ONE

: Introduction 1.1 Introduction
1.2 Background of Study
1.3 Problem Statement
1.4 Objectives of Study
1.5 Limitations of Study
1.6 Scope of Study
1.7 Significance of Study
1.8 Structure of the Thesis
1.9 Definition of Terms

Chapter TWO

: Literature Review 2.1 Overview of Coding Skills in Computer Education
2.2 Importance of Gamified Learning Platforms
2.3 Previous Studies on Enhancing Coding Skills
2.4 Gamification Techniques in Education
2.5 Impact of Gamified Learning on Student Engagement
2.6 Challenges in Implementing Gamified Learning Platforms
2.7 Best Practices in Coding Education
2.8 Role of Feedback in Learning Coding Skills
2.9 Gamification and Motivation in Education
2.10 Future Trends in Computer Education

Chapter THREE

: Research Methodology 3.1 Research Design
3.2 Population and Sample Selection
3.3 Data Collection Methods
3.4 Data Analysis Techniques
3.5 Research Instruments
3.6 Ethical Considerations
3.7 Pilot Study
3.8 Validation of Instruments

Chapter FOUR

: Discussion of Findings 4.1 Overview of Data Collected
4.2 Analysis of Coding Skills Enhancement
4.3 Comparison of Gamified Learning Platforms
4.4 Student Engagement Levels
4.5 Impact on Learning Outcomes
4.6 Challenges Faced During Implementation
4.7 Recommendations for Improvement
4.8 Future Research Directions

Chapter FIVE

: Conclusion and Summary 5.1 Summary of Findings
5.2 Conclusions Drawn
5.3 Contributions to Computer Education
5.4 Implications for Practice
5.5 Limitations of the Study
5.6 Recommendations for Further Research

Thesis Abstract

Abstract
This thesis investigates the effectiveness of gamified learning platforms in enhancing coding skills among computer science students. The study focuses on exploring how the integration of gamification elements can engage students and improve their learning outcomes in coding. The research methodology employed a mixed-methods approach, incorporating quantitative surveys and qualitative interviews to gather data from participants. The findings reveal that gamified learning platforms play a significant role in motivating students, increasing their interest in coding, and enhancing their problem-solving skills. Additionally, the study highlights the importance of personalized feedback, competition, and rewards in sustaining student engagement and promoting continuous learning. The implications of this research suggest that incorporating gamification strategies into computer science education can positively impact student performance and overall learning experience. This thesis contributes to the growing body of literature on technology-enhanced learning and provides valuable insights for educators and instructional designers seeking to optimize coding instruction through gamified approaches.

Thesis Overview

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