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Exploring the Use of Educational Game Design

 

Table Of Contents


<p>1. Introduction<br>&nbsp; - Rationale for Educational Game Design<br>&nbsp; - Objectives of the Project<br>2. Principles of Game-Based Learning<br>&nbsp; - Gamification in Education<br>&nbsp; - Cognitive and Motivational Aspects<br>3. Integration of Educational Games in Computer Education<br>&nbsp; - Curriculum Alignment<br>&nbsp; - Game Development Tools and Platforms<br>&nbsp; - Assessment and Feedback Mechanisms<br>4. Impact on Student Engagement and Learning Outcomes<br>&nbsp; - Case Studies and Empirical Evidence<br>&nbsp; - Student Perspectives and Experiences<br>5. Designing Effective Educational Games<br>&nbsp; - Game Mechanics and Dynamics<br>&nbsp; - Narrative and Storytelling<br>&nbsp; - User Experience and Interface Design<br></p>

Thesis Abstract

<p> This project aims to investigate the use of educational game design as a pedagogical tool in computer education. By examining the principles of game-based learning and the application of game design in educational contexts, the project seeks to identify effective strategies for integrating educational games into computer science curricula. The project will explore the potential of educational game design to enhance student engagement, motivation, and learning outcomes in computer education. <br></p>

Thesis Overview

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