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Using Educational Game-Based Assessments in Computer Education

 

Table Of Contents


<p>1. Introduction<br>&nbsp; - Significance of game-based assessments in computer education<br>&nbsp; - Objectives of the project<br>2. Literature Review<br>&nbsp; - Theoretical foundations of game-based learning and assessment<br>&nbsp; - Best practices for designing educational games<br>&nbsp; - Assessment methods and validity in game-based environments<br>3. Methodology<br>&nbsp; - Research design and assessment development process<br>&nbsp; - Selection of game-based assessment platforms and tools<br>&nbsp; - Data collection and analysis methods<br>4. Game-Based Assessment Design<br>&nbsp; - Identification of assessment objectives and learning outcomes<br>&nbsp; - Game mechanics and interactive elements for assessment activities<br>&nbsp; - Integration of assessment into educational games and simulations<br>5. Implementation and Evaluation<br>&nbsp; - Deployment of game-based assessments in computer education<br>&nbsp; - Student engagement and performance analysis<br>&nbsp; - Comparative assessment with traditional methods<br></p>

Thesis Abstract

<p> This project aims to explore the integration of game-based assessments as a formative and summative evaluation tool in computer education. The focus will be on developing interactive and engaging assessment activities that measure students' knowledge, skills, and problem-solving abilities in computer science and related disciplines. The project will investigate the design principles, implementation strategies, and learning outcomes associated with educational game-based assessments. By leveraging the motivational and immersive nature of games, this project seeks to enhance the assessment experience and provide valuable insights into students' learning progress. <br></p>

Thesis Overview

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