Exploring the use of augmented reality in interactive art installations.
Table Of Contents
Chapter 1
: Introduction
1.1 Introduction
1.2 Background of Study
1.3 Problem Statement
1.4 Objective of Study
1.5 Limitation of Study
1.6 Scope of Study
1.7 Significance of Study
1.8 Structure of the Thesis
1.9 Definition of Terms
Chapter 2
: Literature Review
2.1 Overview of Augmented Reality
2.2 History of Interactive Art Installations
2.3 Theoretical Frameworks
2.4 Previous Studies on AR in Art
2.5 Technology and Art Integration
2.6 User Experience in Interactive Art
2.7 Challenges in AR Art Installations
2.8 Impact of AR on Art Perception
2.9 Future Trends in AR Art
2.10 Synthesis of Literature
Chapter 3
: Research Methodology
3.1 Research Design
3.2 Sampling Techniques
3.3 Data Collection Methods
3.4 Data Analysis Procedures
3.5 Ethical Considerations
3.6 Pilot Study
3.7 Instrumentation
3.8 Validity and Reliability
Chapter 4
: Discussion of Findings
4.1 Overview of Research Findings
4.2 Analysis of Data
4.3 Comparison with Literature
4.4 Interpretation of Results
4.5 Implications of Findings
4.6 Recommendations for Practice
4.7 Recommendations for Future Research
Chapter 5
: Conclusion and Summary
5.1 Summary of Findings
5.2 Conclusion
5.3 Contributions to Knowledge
5.4 Limitations and Future Research Directions
5.5 Conclusion Remarks
Thesis Abstract
Abstract
This thesis explores the application of augmented reality (AR) technology in interactive art installations, aiming to enhance viewer engagement and immersive experiences within the art world. The integration of AR in art installations represents a significant advancement in the way art is perceived, experienced, and interacted with. This study investigates the potential of AR to transform traditional art spaces into dynamic, interactive environments that blur the boundaries between physical and digital realms.
The research begins with an examination of the theoretical background of AR technology and its relevance to the field of art and design. A comprehensive literature review highlights key concepts, trends, and case studies related to the use of AR in art installations, providing insights into the evolution of interactive art practices and the impact of digital technologies on contemporary art.
Methodologically, this study adopts a mixed-methods approach, incorporating qualitative interviews with artists, curators, and technologists involved in the creation and curation of AR-based art installations. The research methodology also includes quantitative surveys to gather feedback and data on audience perceptions and experiences with AR art.
Findings from the study reveal the diverse ways in which AR technology can be harnessed to create engaging, interactive art installations that challenge traditional modes of artistic expression and audience participation. The discussion delves into the implications of using AR in art, including considerations of accessibility, sustainability, and the democratization of art through digital platforms.
In conclusion, this thesis underscores the transformative potential of augmented reality in redefining the boundaries of art and technology, offering new avenues for artistic expression, viewer engagement, and interdisciplinary collaboration. The exploration of AR in interactive art installations opens up exciting possibilities for artists, curators, and audiences to co-create immersive and participatory art experiences that resonate in the digital age.
Overall, this research contributes to the growing body of knowledge on the convergence of art and technology, offering valuable insights into the creative potential and societal impact of incorporating augmented reality in the realm of interactive art installations.
Thesis Overview
The project "Exploring the use of augmented reality in interactive art installations" aims to investigate the integration of augmented reality technology in the realm of art installations to enhance user experience and engagement. Augmented reality (AR) has gained significant attention in recent years for its ability to overlay digital content onto the physical world, creating immersive and interactive environments. This research seeks to explore how AR can be leveraged to transform traditional art installations into dynamic and interactive spaces that blur the boundaries between the real and virtual worlds.
The study will begin with a comprehensive review of the existing literature on augmented reality, art installations, and user experience design. By analyzing previous research and case studies, the project aims to identify best practices and potential challenges in implementing AR technology in art contexts. This literature review will provide a solid theoretical foundation for understanding the intersection of art, technology, and user engagement.
The research methodology will involve a combination of qualitative and quantitative approaches, including case studies, user surveys, and observational studies. By conducting in-depth interviews with artists, technologists, and art enthusiasts, the study will gather insights on the opportunities and limitations of using AR in art installations. Additionally, user surveys and observational studies will provide valuable data on user perceptions, preferences, and interactions with AR-enhanced art installations.
The findings of this research will be presented and discussed in the context of current trends in art, technology, and user experience design. By analyzing the data collected from case studies and user studies, the project aims to identify key factors that contribute to the success of AR-enhanced art installations. The discussion will also explore the implications of using AR in art contexts, including its impact on audience engagement, artistic expression, and the overall art experience.
In conclusion, this project will contribute to the growing body of knowledge on the integration of augmented reality in art installations. By exploring the potential of AR technology to create immersive and interactive art experiences, the research aims to inspire artists, designers, and technologists to push the boundaries of traditional art forms and create innovative and engaging works that resonate with contemporary audiences.