The aim of this research is to determine the levels of participation in all the stages of the production of the radio programFlava. Health interventions are beginning to incorporate the use of audience participation in their research process although for some, participation is just a talk rather than a walk.The major objectives of this thesis are to assess participatory research in health interventions for effective communication and behaviour change; determine the extent to which the audience is involved in the research process of the radio programme Flava and establish how the participatory approach to research in the production of Flava can be used in radio programming. Flavatried to use participatory approaches in every aspect of production therefore thiswork attempts to look at how well the audience was involved and its corresponding effect in the overall output of the program. It also tried to find gaps in their research approaches and proffer solutions to the processes of health communication and research. The findings of this research imply that participation is key in any health intervention although it is hardly possible to involve all stakeholders in a community of a diverse nature. Young people who participate in any behaviour change intervention are more likely to change their behaviour rather than those who do not or who have no opportunity to participate.The recommendations revolve around empowerment of health communicators with expertise and skills to help them communicate better and more effectively.
GENERAL INTRODUCTION
1.0 Background to the Study
The concept of communication as an effective change tool for development has evolved over the last three decades. The conceptual framework for communication has since expanded considerably. The key elements of development communication for social change emphasise audience participation both as a social and an individual process (Baylis and Smith, 2001).
The end of World War II brought about drastic changes to economic systems around the world. The United States of America pushed for the creation of a group of governmental and non-governmental institutions tied innately to it in order to stop poverty, hunger and disease in the third world while fostering development and growth (Baylis and Smith, 2001). They further argued that the initial phase witnessed the dominant development paradigm based on the experiences of the industrial revolution in Europe and U.S.A and the emergence of a capital intensive technology era that are equated to economic growth. During this period, it was assumed that development could be achieved easily through transfer of western technology.
Development was thought to be triggered by the widescale diffusion and adoption of modern technologies. Such modernization was planned in the national capitals under the guidance and direction of experts broughtin from developed countries. Often, the people in the villages who are the βobjectsβ of these plans would first learn that βdevelopmentβ was on the way when strangers from the city turnedup, frequently
π Over 50,000 Research Thesis
π± 100% Offline: No internet needed
π Over 98 Departments
π Thesis-to-Journal Publication
π Undergraduate/Postgraduate Thesis
π₯ Instant Whatsapp/Email Delivery
The project titled "The Impact of Technology on Traditional Art Techniques in Contemporary Design" delves into the intersection of technology and trad...
The research project titled "Exploring the Intersection of Technology and Traditional Art in Contemporary Design" seeks to investigate the dynamic rel...
The project titled "The Impact of Virtual Reality Technology on Enhancing User Experience in Art Galleries" aims to explore the influence of virtual r...
The project titled "The Impact of Color Theory on User Experience in Graphic Design" aims to investigate the significant influence that color theory h...
The project titled "Exploring the Intersection of Technology and Traditional Art Techniques in Contemporary Graphic Design" aims to investigate how te...
The project titled "Exploring the Intersection of Technology and Traditional Art Techniques in Contemporary Design" delves into the dynamic relationsh...
The project titled "Exploring the Intersection of Technology and Visual Arts: Interactive Installation Art" delves into the dynamic relationship betwe...
The research project titled "The Impact of Virtual Reality on Art Appreciation and Creation" aims to explore the influence of virtual reality (VR) tec...
The research project titled "The Impact of Virtual Reality Technology on the Future of Art Exhibitions" aims to explore the intersection between virtu...