This study was carried out to investigate the effect of guided discovery method (GDM) on academic achievement and interest of senior secondary school students in Foods and Nutrition. The effect of gender and location on the achievement and interest of SSS1 students taught using G.D.M was also investigated. Six research questions were generated and 6 null hypotheses formulated to guide the study. After a review of related literature, Quasi experimental design was adopted for the study. The study was carried out in Nsukka educational zone in Enugu state. The population of the study was 16350 SSI students in Nsukka education zone. The sample consisted of 132 Foods and Nutrition SSS1 students which were randomly composed. Questionnaire was used for data collection. Three experts validated the instruments. Kuder Richardson formula 21 and Cronbach Alpha formal methods were used to determine internal consistency of the instruments (FNAT and FNII). The reliability coefficient of .77 and .61 were obtained. The mean score was used to answer research questions and the research hypotheses tested using ANCOVA statistics at .05 level of significance. The major findings of the study were
π Over 50,000 Research Thesis
π± 100% Offline: No internet needed
π Over 98 Departments
π Thesis-to-Journal Publication
π Undergraduate/Postgraduate Thesis
π₯ Instant Whatsapp/Email Delivery
The project titled "Exploring the Use of Digital Technologies in Enhancing Creativity and Learning in Art Education" aims to investigate the impact of...
The research project, "Exploring the Impact of Virtual Reality Technology on Art Education," delves into the intersection of cutting-edge technology a...
The research project titled "The Impact of Virtual Reality Technology on Art Education in Secondary Schools" aims to explore the potential effects and...
The research project titled "The Impact of Virtual Reality Technology on Art Education Curriculum" aims to explore the influence and implications of i...
The project titled "The Impact of Digital Technologies on Art Education Curriculum in Secondary Schools" aims to investigate the influence of digital ...
The project titled "The Impact of Virtual Reality Technology on Art Education Curriculum" explores the integration of virtual reality (VR) technology ...
Research Overview: The project titled "Exploring the Use of Interactive Technology in Art Education" aims to investigate the integration of interacti...
The research project titled "Exploring the Use of Virtual Reality Technology in Enhancing Art Education" aims to investigate the potential benefits an...
The project titled "Exploring the Impact of Virtual Reality Technology on Art Education: A Case Study" aims to investigate the influence of virtual re...