1.0 Background to the study
In an article on sustainability and technology transfer, Richard Wilk (1995), an American anthropologist, mentioned a file folder of materials that he had accumulated over several years. The file contained 25 separate project proposals, feasibility studies, implementation plans, and project assessments. Submitted over a period of a century, all these studies considered commercializing the production of edible palm oil from a tree native to the Belizean rainforest. In each of these initiatives, imported cracking and rendering technologies developed for use in other tropical palm-oil industries were tried. Despite easy access to dense, high-yield tree stands, all these projects failed, even those with direct government subsidies. Throughout this period, household production of edible oil by indigenous people, using a variety of simple, local technologies, never stopped.
According to Grenier (1998), this story prompts several important questions: Did anyone bother to ask the local people who, how, where, when, and why of their local palm-oil production system? By learning about the local production system, could the proponents have avoided any of these costly failures? If the researchers had established joint ventures with the communities, could development objectives and sustainable-development goals have been served? If participatory technology-development techniques had been tried, could hybrid technologies (a combination of indigenous and foreign inputs) have yielded successful ventures? What would have been the outcome had any of these proponents worked with the indigenous people.
📚 Over 50,000 Research Thesis
📱 100% Offline: No internet needed
📝 Over 98 Departments
🔍 Thesis-to-Journal Publication
🎓 Undergraduate/Postgraduate Thesis
📥 Instant Whatsapp/Email Delivery
The project titled "Exploring the Use of Digital Technologies in Enhancing Creativity and Learning in Art Education" aims to investigate the impact of...
The research project, "Exploring the Impact of Virtual Reality Technology on Art Education," delves into the intersection of cutting-edge technology a...
The research project titled "The Impact of Virtual Reality Technology on Art Education in Secondary Schools" aims to explore the potential effects and...
The research project titled "The Impact of Virtual Reality Technology on Art Education Curriculum" aims to explore the influence and implications of i...
The project titled "The Impact of Digital Technologies on Art Education Curriculum in Secondary Schools" aims to investigate the influence of digital ...
The project titled "The Impact of Virtual Reality Technology on Art Education Curriculum" explores the integration of virtual reality (VR) technology ...
Research Overview: The project titled "Exploring the Use of Interactive Technology in Art Education" aims to investigate the integration of interacti...
The research project titled "Exploring the Use of Virtual Reality Technology in Enhancing Art Education" aims to investigate the potential benefits an...
The project titled "Exploring the Impact of Virtual Reality Technology on Art Education: A Case Study" aims to investigate the influence of virtual re...